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			<h1>Kinect Projector Toolkit</h1>
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				<li><a href="#about">About</a> \ </li>
				<li><a href="#download">Download</a> \ </li>
				<li><a href="#download">Installation</a> \ </li>
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			<h2>Kinect Projector Toolkit</h2>
			<p>
			A library by <a href="http://www.genekogan.com">Gene Kogan</a> for the <a href="http://www.processing.org" target="_blank">Processing</a> programming environment.<br>
			Last update, 01/21/2014.
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			<p>
			A utility for calibrating a depth camera to a projector, enabling automated projection mapping<br>
			<br>
			Feel free to replace this paragraph with a description of the library.<br>
			Contributed libraries are developed, documented, and maintained by members of the Processing community. Further directions are included with each library. For feedback and support, please post to the Discourse. We strongly encourage all libraries to be open source, but not all of them are.
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			<h2>Download</h2>
			<p>
			Download Kinect Projector Toolkit version 1.0.0 (1) in 
			<a href="./download/KinectProjectorToolkit-1.zip">.zip format</a>.
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			<h2>Installation</h2>
			<p>
			Unzip and put the extracted KinectProjectorToolkit folder into the libraries folder of your Processing sketches. Reference and examples are included in the KinectProjectorToolkit folder.
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			<p><strong>Keywords</strong>. ?</p>
			<p><strong>Reference</strong>. Have a look at the javadoc reference <a href="./reference/index.html" target="_blank">here</a>. A copy of the reference is included in the .zip as well.</p>		
			<p><strong>Source</strong>. The source code of Kinect Projector Toolkit is available at <a href="https://github.com/genekogan/KinectProjectorToolkit">GitHub</a>, and its repository can be browsed <a href="https://github.com/genekogan/KinectProjectorToolkit" target="_blank">here</a>.</p>			
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			<h2>Examples</h2>
			<p>Find a list of examples in the current distribution of Kinect Projector Toolkit, or have a look at them by following the links below.</p>
			<ul>
			<li><a href="examples/CALIBRATION/CALIBRATION.pde">CALIBRATION</a></li> <li><a href="examples/RENDER/RENDER.pde">RENDER</a></li> <li><a href="examples/TestBackgroundFX/TestBackgroundFX.pde">TestBackgroundFX</a></li> <li><a href="examples/TestBodyGraphics/TestBodyGraphics.pde">TestBodyGraphics</a></li> <li><a href="examples/TestBodyImage/TestBodyImage.pde">TestBodyImage</a></li> <li><a href="examples/TestBodyMovie/TestBodyMovie.pde">TestBodyMovie</a></li> <li><a href="examples/TestBodyShader/TestBodyShader.pde">TestBodyShader</a></li> <li><a href="examples/TestConnectHands/TestConnectHands.pde">TestConnectHands</a></li> <li><a href="examples/TestFallingPolygons/TestFallingPolygons.pde">TestFallingPolygons</a></li> <li><a href="examples/TestFireball/TestFireball.pde">TestFireball</a></li> <li><a href="examples/TestKrang/TestKrang.pde">TestKrang</a></li> <li><a href="examples/TestPhysics/TestPhysics.pde">TestPhysics</a></li> <li><a href="examples/TestRibbons/TestRibbons.pde">TestRibbons</a></li> <li><a href="examples/TestSkeleton/TestSkeleton.pde">TestSkeleton</a></li> 
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			<h2>Tested</h2>
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			<strong>Platform</strong> osx
			
			<!-- which processing version did you use for testing your library? -->
			<br /><strong>Processing</strong> 2.0
			
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				find a list of online applet demos below.
				
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			<p>by Gene Kogan, (c) 2013.</p>
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